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Command Reference List Select the Command event you wish to recieve help on: |
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| Actor | Back to top |
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You can only configure one option per action. The 'create' command must come before any configuring commands. For example, if you wanted to create an effect on your background image that would take 5 seconds to complete, you would first add an action to 'create' the effect, and then insert another action for 'speed' - where you would enter 5 into the box.
This Command will change the text of the actor you select from the 'actor' pulldown menu. You can set the text by typing it into the 'new text' box; or choose a variable. You must be selected on a text actor for this command to be available. 'Change Image' will swap the selected image actor for another image that you specify. Clicking the browse button will help you locate your image file. You must be selected on an image actor for this command to be available. Lets you change text in realtime (while the presentation is playing). You can set rules for what type of characters the text actor will accept, its alignment, and the maximum number of characters. Setting a 'Target Variable' will tell LiquidMedia to store the data that is entered into a variable so that you may use or process that information later. For example, when text is entered into a text actor through the edit text command, you may want to add another command that would update another text actor with the same information. To do that you would simply assign the 'edittext' data to your own custom variable and then add a 'change text' for the other text actor and load the text from your custom variable. Actor:Move will move the selected actor across the scene based on three rules that you specify. These are Horizontal(X), Vertical(Y) and LayerOrder(Z) which are the standard positioning values in LiquidMedia. You can find the X,Y and Z values on any actor through the 'Size' property toolbar or looking at the 'Minibar'. The relative tickbox will make the move command apply only to the current control point rather than the whole path of the actor. Actor:Resize will stretch the selected actor based on three rules that you specify. These are Width(w), Height(h) and Depth(d) which are the standard scaling values in LiquidMedia. You can find the w,h and d values on any actor through the 'Size' property toolbar or looking at the 'Minibar'. The relative tickbox will make the move command apply only to the current control point rather than the whole path of the actor. Actor:Rotate will revolve the selected actor on 3 axis that you specify. These are X, Y and Z - These are the standard 3D Modeling axis. You can find out what the X,Y and Z values are for an actor through the 'Size' property toolbar or looking at the 'Minibar'. The relative tickbox will make the move command apply only to the current control point rather than the whole path of the actor.
This command will start playing media content, such as a video.
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| Scene | Back to top |
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Switch to the next scene. Switch to the previous scene Jump to is useful when you want to switch to a scene that is two or more scenes away from the current scene. There is a pull-down box on the toolbar where you can select the destination scene. Restarts the current Scene 'Divert to' is like the 'jump' function; except that your previous pages are remembered so that you can easily get back they're using the 'return' command. The return command acts like the 'back' button on a web-browser, when you have been diverted to a new page the return command will take you straight back. Consider for a moment you have a presentation, and on every scene there is a divert-to button that takes you to the acknowledgements scene at the end. When designing the acknowledgements page... rather than making a separate button for each scene (so that you can get back), all you need is one button with the return command and you will always get sent back to the right page. |
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| Presentation | Back to top |
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Quit the presentation Restart the presentation from the first scene. |
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| Variable | Back to top |
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A variable is a function that allows you to create advanced interaction within your presentation. You can have as many variables as you like, but each must have a unique name. When you select to modify a variable (either var:set, var:add or var:subtract) more options will appear on the toolbar (pictured below).
'Variable' is a pull-down menu where you select the variable you would like to edit. 'Value' is the number you wish to modify. The small button with three dots on it will let you configure extra variables or rename existing ones. Ignores the current value of the selected variable, and sets the new value that you specify. 'Add' will read the selected variable to find out what its current number is, then add the amount you have specified in the 'value' field. 'Subtract' will read the selected variable to find out what its current number is, then subtract the amount you have specified in the 'value' field. 'Multiply' will read the selected variable to find out what its current number is, then multiply it by the amount you have specified in the 'value' field. 'Devide' will read the selected variable to find out what its current number is, then devide it by the amount you have specified in the 'value' field. The save action saves the variable to a file. Variables usually will be cleared when the presentation is finished, if save allows variables to be stored and rembered over multiple presentations or plays. The load actions loads a value from a file into the variable that yous specify. |
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| Sound | Back to top |
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This command will start playing sound in LiquidMedia. But first you need to specify the sound you want by clicking the button under 'file' on the toolbar. You can also adjust the volume at this point or you can modify it later using the command 'sound:volume'. Stops the selected sound from playing. Adjusts the volume of a particular sound. |
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| Global | Back to top |
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'Nothing' when used in conjunction with conditions, delays any subsequent actions from being executed. For example, you have an actor with 'until variable=5(do nothing)' in its 'actor:birth' event . Liquid Media will stop processing actions on the list at that point. When variable = 5 the condition will become be correct so Liquid Media will continue to process the actions one by one. Notice that we are dealing with a birth event that happens only once at the start of a scene, yet the actions on the list may be executed later on. Execute Upon selection of the 'global:execute' command new options will appear on the toolbar, the box labeled 'execute' is the windows directory path to the file you wish to use. To browse your computer for a file simply click the small button with three dots on it. Once you have selected your file you need to configure its behavior. This is done with the two pull-down menus on the toolbar.
Note that you can also enter an Internet or network address into the 'execute' box. For example, entering www.skunkies.com with the properties set to 'open' and 'default', would open up my internet browser and go to the website. LiquidMedia allows you to use custom JavaScript to dynamically control every aspect of a presentation, the 'Global:Run Script' command is the action that will execute your scripts. This feature brings a new dimension of customizability into the historically restricted software genre that is presentation software. This command will dynamically execute an external LiquidMedia presentation. If you select the tick box 'end this presentation' the current presentation will end when the new external file is loaded. However if you leave this box unchecked the current presentation will pause and wait until the external presentation is finished before continuing. You can also select the filename to come from a variable and select to display or hide the loading progress bar.
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| Trigger | Back to top |
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